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Masters of Puzzle 2020.1.7561 Release Notes - Belleal Games
Post has published by Belleal
September 13, 2020
September 13, 2020
General Changes
Refactored the entire puzzle generation code and related functionality in preparation for the Selectable slicing algorithms feature
Upgraded the Game event system to support dynamic and recurring events as well as timeframe based achievements
New Content
Added new puzzle collection – Black and White
Added new puzzle box with 4 new achievements – 980
Added new puzzle box with 4 new achievements – Beads in the Wall
Component Upgrades
Upgraded to Unity Engine 2019.4.10f1
Upgraded to ASE 1.8.5
Upgraded to Archimatix 1.2.8
Upgraded to Steamworks .NET 14 (SDK 1.48)
Other Changes & Additions
Removed unnecessary unreleased images from the puzzle preview bundle
Added new play control option to adjust the time delay between LMB click and the activation of interact action
Added functionality to option sliders to restrict chosen values based on predefined increment step
Moved main light at the very center of the playroom and made it point straight down (this will place the shadows of puzzle tiles precisely under them)
Disabled the 3 support lights at the playroom corner (other ambient lights are still active though)
Improved the sharpness and quality of all GUI elements and icons
Improved the sharpness and quality of all puzzle preview images
Puzzle rating options are no longer visible for completed tutorial games as it was never intended to be used there
Bug Fixes
Fixed a bug where locked puzzle collections would still allow the player to open them
Fixed a bug that prevented puzzle hand to be freed when sending puzzle tiles directly from the hand to a container
Fixed a bug that caused puzzle tiles sent to hand from inspection mode to remain disabled and stuck in the hand
Fixed a bug that would prevent game settings to be updated from the server on automated player authentication
Fixed a bug that would prevent the game event panel to be updated when reentering the main menu from a game
Fixed a bug with the new slicing algorithm that would prevent edge puzzle tiles from attaching to the puzzle mat
Fixed a bug that prevented the player from earning the tutorial completion achievement
Fixed a potential null-pointer exception with the new dynamic game event system