The mat underlay on the playing surface is now larger in size and puzzle tiles moved over it will be at the same height as they are over the mat itself. This should help with the grouping of tiles outside the mat
Component Upgrades
Upgraded to Photon SDK 1.92
Upgraded to the new Unity User Reports SDK
Other Changes & Additions
Recreated all lighting data
Some optimizations and refactoring in the puzzle tile generation process
Saved games will now remember the last position of the puzzle box container
Saved games will now remember if audio was stopped or not and which track was the last playing
Bug Fixes
Implemented new meshes generation for the top of the playing surface. The meshes now change shape based on the actual puzzle size
Fixed a bug with the linking of puzzle tiles when loading a game with free groups of tiles
Fixed a bug with loading games where puzzle tiles already in the mat would instead be linked together
Fixed a bug (known issue) where the puzzle tiles might “explode” in a shower you are loading a very old saved game (especially the Belfast puzzle)
Fixed/improved the algorithm of detecting whether a puzzle tile is outside the play area or not