Added new Game Event System which will take care of keeping track of players’ progress in the currently active event as well as to reward any limited achievements unlocked during that period
Added new active event widget to the main menu GUI that will display your current progress in the event
General Changes
Changed the overall layout of the authentication GUI to make it more compact and unobtrusive
Recreated all game shaders using a new ASE plugin which is compatible with Unity 2018.3
Restricted all saved games to the player who’s created them, so they won’t be able to load someone else’s saved game. This is to ensure that there is no achievement trading behind the scenes
Component Upgrades
Upgraded to Unity Engine 2018.3.0b6
Upgraded to Archimatix 1.1.9
Removed Shader Forge 1.38
Added Amplify Shader Editor 1.5.7
Other Changes & Additions
Upgraded and changed some textures and materials for better visuals
Added an auto-authenticate control to the General Options
Previously completed puzzle boxes will now award their corresponding achievements upon loading that saved game
Bug Fixes
Fixed a bug with the puzzle tile containers, where they would either catch or scatter puzzle tiles while being moved around
Fixed a bug with the puzzle tile containers, where they would spawn over existing puzzle tiles thus scattering them or otherwise disturbing their position