Hi everyone, it’s been a while now without an update and we’d like to apologize for the silence. Due to some unforeseen circumstances and changes in our daily routine, we had to put our full attention into another project. Therefore the progress on Masters of Puzzle in the last 6-7 months has been very slow. Nevertheless, we now have some positive news to share with you. The main feature that’s taken our focus and is still preventing us from releasing a new build is the Player Controls 2.0 which is a complete overhaul of the game controls and the way objects are handled in the game room. It’s a complicated piece of work that affects almost every other aspect of the game, but we believe it’s worth doing since almost all of it was based on player feedback from the first phase of the game alpha. Unfortunately, this overhaul is also preventing us from releasing a new DLC until it’s finished.
The Player Controls 2.0 is now mostly complete and we’re tweaking and fleshing out the behavior of the new tools that we’ll introduce in the next build. These are the initial 4 tools that you’ll be able to use:
- Interact tool – an all-purpose tool that allows you to pick up objects and manipulate them
- Gather tool (Puzzle) – a puzzle-related tool that allows you to sweep and gather puzzle tiles in a virtual hand where you can browse them and interact with them one by one
- Browse tool (Puzzle) – a puzzle-related tool that allows you to browse through the puzzle tiles on any surface (i.e. push them around without picking them up)
- Flatten tool (Puzzle) – a puzzle-related tool that allows you to flatten puzzle tiles on any surface (i.e. scatter them on a single plane without them overlapping)
Apart from the new tools and ways to interact, the Player Controls 2.0 will also allow you to map your keyboard keys to whatever you want for most operations. If you would like to see more tools in your inventory, please share in the comments below.
While this is the major feature we’ve resumed work on, we still managed to do some other improvements to the game. We’ve upgraded the engine to Unity 2019.2 (latest stable) and we’ve improved almost all of the game shaders and lighting. While visuals are not the most important thing for such a game, we still feel we need to provide the best possible experience. Here a couple of screenshots from the latest test build:
That’s it for now. We thank you for your patience and we do hope we will be able to release a new beta build in about 2-3 weeks time.